Under the Oaks
with Colin McQuilkin Design
A projection piece mapped into the grounds of the Lauren Rogers Museum of Art.
Portfolio
Drummer, creative technologist, and builder of digital trips. I fuse real-time visuals, custom hardware, and the code that makes it all dance. Whether I'm behind the kit or wiring up a space, it's all about the groove. Broadcasting from Austin, Texas.
Selected work
Projection mapping, interactive systems, and scenic fabrication for brands, museums, and live environments.
with Colin McQuilkin Design
A projection piece mapped into the grounds of the Lauren Rogers Museum of Art.
with Colin McQuilkin Design
Projection mapping across gallery architecture and artwork at the Walter Anderson Museum of Art.
with Colin McQuilkin Design
An interactive spectrum analyzer built for Mazda — live audio driving a reactive visual system guests could play with directly.
with Colin McQuilkin Design
Projection-mapped owl sculptures produced as public art — fabrication and mapped content on a sculptural surface.
with Colin McQuilkin Design
A mapped prism installation built for live environments — structure, surface, and content designed together.
with Colin McQuilkin Design
A modular pod experience built for travelling deployment — enclosure, projection, and playback as one system.
with Colin McQuilkin Design
The physical builds behind the installations — frames, surfaces, and mounts engineered to take projection and travel.
Personal work
Generative character work, rigged animation, and VJ loops — motion pieces built in the studio, often as the testbed for what ends up on a wall.
Digital art
A generative character piece built through a custom AI image pipeline and composited into a looping scene.
3D · Animation · Rigging
An original character project — modeling, rigging, shading, and animation built out into a full scene.
Concert visuals
Custom stage content mapped onto a sculpted mask piece, cued to the set.
VJ visuals
A looping tunnel run from the VJ library — built to hold up on a big wall and cut cleanly against a live set.
What I work in
If a project needs to be designed, lit, wired, coded, or printed, it usually needs all of them at once.
Real-time
Interactive installations where the environment responds to the audience. Live depth-tracking, reactive lighting, and generative art that moves with the room.
3D
Crafting 3D environments, soft-body physics, and motion graphics, then taking those digital concepts and physically 3D-printing them into reality.
Hardware
Turning static spaces dynamic. Custom addressable LED rigs for live events, bespoke circuit boards, and motors that drive kinetic sculptures.
Code
The custom software that runs the show. Building the backend architecture, desktop tools, and web apps that make complex interactive setups run flawlessly.
Design
Full-spectrum digital design. From raster painting and vector art to high-end video compositing and print layouts, ensuring everything looks exactly how it should.
AI
Exploring the edge of digital art. Wiring up custom AI pipelines to generate new visual styles, automate image creation, and build surreal concepts fast.
Commerce
Customizing the digital retail experience. Building out e-commerce platforms with unique product flows so the final creations look as good in the cart as they do in the studio.
About
I move between studios, stages, and codebases — modeling in Blender one week, soldering an LED rig the next, writing the Python that makes the third week possible.
The through-line is that I like making things people can stand in front of. If it needs to be designed, animated, lit, wired, coded, or printed, that's the job — and it usually needs several of those at once.
Work has landed with
Get in touch
Commissions, collaborations, shows, and weird one-off ideas all welcome. Tell me what you're picturing.
Email me